Bloons TD X2

Kong Studio

The modding workbench built into the launcher. You describe what you want in plain words; King Kong 🐒 — Kong Studio's Claude persona — writes it into your own branch of the game, builds it, and test it.
(Content may not be just right on the first try, so be patient and point out what needs to improve!)

Bloons TD X2 Kong Studio

Download BloonsLauncher.zip · v0.9

Kong Studio ships inside the launcher — same download, same folder, nothing extra to install. What the launcher itself does →

Claude Code is a separate install and needs your own claude.ai Pro/Max sign-in; the launcher's Accounts panel walks the whole setup.

Better than a modding API

Most games hand modders a scripting API and a list of what they are allowed to touch. This one hands you the source, a branch of your own, and an AI that already knows the codebase's rules and design docs. Nothing is off limits — a new tower, a new bloon, a new game mode, a rebalance, a joke.

You do not need to read GML. Just say what you want clearly, then play it and say what you want next!

Your own branch, from the first minute

In the game, not just in the editor

Running your branch under the launcher turns on the game's developer tools, and they talk back to the studio:

What it costs

The launcher is free and the game is free. Kong Studio drives Claude Code, which runs on your own Anthropic subscription — the studio never proxies anything through this site, and no key of yours reaches us. The optional sprite assist bills to your own xAI key.

Start here

  1. Download the launcher, unzip it somewhere short-ish, run BloonsLauncher.exe.
  2. Open Accounts and follow the device setup: GameMaker (to build), GitHub (to share), Claude (for Kong).
  3. Press Open Studio, name your branch, and tell Kong what you want to make.

Download BloonsLauncher.zip · v0.9 The launcher Ask in Discord