Bloons TD X2

Newsletter

What's new around Bloons TD X2 — game releases, launcher releases, posts and devlog videos — in one place. Leave an e-mail to hear about the big ones.

Stored only: there is no mailer yet, so nothing goes out until there is something worth sending. Never shared.

What's new

  1. Launcher
    Launcher v0.9 — launcher release
    • Studio pane parity with the terminal: full tool calls with expandable results, a thinking toggle, AskUserQuestion cards, nested subagent (Task) calls, a status line with context/plan facts and light markdown
    • The studio box is always typable - queue a message while Kong is still working
    • Esc interrupts a turn, Ctrl+L clears, and / opens the skill helper
    • Every studio session is written to claude\studio-log\<session>.md as it happens
    • Open this session in terminal (and Take it back here) to continue the same Kong session in a console
    • Dock the game beside the studio, with an auto-dock setting
    • Sprite assist: per-category art-style prefaces, base sprite tiles, Remix with Grok, Add to project
    • File a bug report straight from the launcher
    • New commits default to your <id>+<login>@users.noreply.github.com identity, and Credits opens the site
  2. Launcher
    Launcher v0.8 — launcher release
    • Kong Studio now lives inside the launcher window: chat with Kong, allow or deny his tool calls, Build & play and Reload with changes from the side column ("Open in terminal" keeps the console option)
    • One launcher window per folder: a second launch brings the running one to the front (and says so when Kong Studio is open)
    • Save management from the game's cloud button: back up now, copy into another slot, or relaunch in a different save — saves are tiles everywhere, no dropdowns
    • "Create new Gamma Release" beside the β flag: play-test attestation, suggested tag, then Kong runs /release and sends it up for review on bloons-tdx2.com (--build-release / --submit-release)
    • build.json beside every installed game so in-game bug reports know their commit; the game's news mark is fed from bloons-tdx2.com
    • Release-build warning reworded; the launcher page is now bloons-tdx2.com/launcher; the release catalogue reads even when double-wrapped; publishing tells the website
  3. Launcher
    Launcher v0.7 — launcher release
    • Fixes Play doing nothing when your save folder was a real, never-adopted folder (the Adopt prompt was being swallowed)
    • Timeline dots now colour by state: green = built & playable, pink = favourite (grey outline = not built yet)
    • The game's console output now streams into the launcher log while it runs
    • New "Release build & play": an optimized, debug-stripped build for extra performance (with a heads-up that it has no in-game bug reporting)
    • Accounts is now a guided Device setup: numbered steps with status dots, one-click installers for Claude Code and the Grok CLI, sign-in buttons and links for every account you need
    • Kong Studio branches now start from the official new-engine line (not GitHub's master), with an offer to move a studio branch that was cut from the wrong base
    • The release browser reads the catalogue again (it was published double-wrapped and showed nothing)
  4. Launcher
    Launcher v0.6 — launcher release
    • Release browser: fixed-height layout (it could inflate taller than the window)
    • Version button wears a red ! when a newer launcher is waiting, and opens on that release
    • "N new" badge now acts: click selects the newest version, scrolls there, clears the badge
    • Timeline marks your last-run and last-built versions with pills by the date column
    • A release the auto-updater already downloaded offers Switch instead of a second download
  5. Launcher
    Launcher v0.5 — launcher release
    • Disk management: "Old versions" dialog for gm runtimes (sizes, select-all, warnings when a favourite still pins one, delete-anyway allowed) + clear-cache buttons showing predicted and actual freed space
    • Updates go hands-off: a newer launcher pops up, installs itself in the background, then offers "Switch to Newer Launcher" / "I'll reload later"
    • GitHub sign-in shows the code big with one "Copy auth code and open github.com" button, and fixes a credential bug that could break quiet git auth
    • Grok is CLI-first like Claude (Grok Build detection + its own login); API key stays as the headless sprite-edit fallback
    • New launcher icon (game bloon + console badge), taller logo with green LAUNCHER (click = bloons-tdx2.com), "Open repo on GitHub" in the repo picker, Kong Studio monkey, README screenshot
  6. Launcher
    Launcher v0.4.1 — launcher release
    • Accounts button shows a red attention badge; Grok counts as missing unless marked "Intentionally Absent" in Accounts
    • Click the logo to open bloons-tdx2.com; the repo picker gains "Open repo on GitHub"
  7. Launcher
    Launcher v0.4 — launcher release
    • Self-contained GameMaker build tools: one access-key setup, no IDE install (gm folder)
    • Kong Studio: King Kong the Monkey Commander (Claude) in your own branch, with in-game Show Claude / Reload-with-changes / commit tools
    • Connect Accounts panel: GameMaker, GitHub sign-in, Claude, optional Grok sprite assist
    • Branch sharing + the hive learning loop (/learn, /learn-from-transcripts) with local-first lesson review
    • Shared stable/major metadata with maintainer permissions and suggestion PRs; changelog generators
    • Per-version GameMaker runtime pinning; GameMaker + Claude Code update notices with changelogs
    • Game-logo top bar in two rows; opens maximized; this release browser (update, roll back, downgrade warnings)
    • Disk panel now counts GM build tools and Claude/studio space
  8. Release
    Gamma 1.7 — game release Gamma-1.7
  9. Release
    Gamma 1.6 — game release Gamma-1.6
  10. Release
    Gamma 1.5 — game release Gamma-1.5
  11. Video
    Bloons TDX2 - Gardening Blimp — video on YouTube
  12. Video
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  17. Video
  18. Video
  19. Video
  20. Video
  21. Video
    Dev Console - BTDX2 Devlog — video on YouTube
  22. Video
    Duck Monkey - BTDX2 Devlog — video on YouTube

Videos come from @TechnomancingMallard on YouTube — subscribe to the devlog. Launchers and the game both read /api/feed.json to know when something here is new.