Gamma 1.7
Added
- Bloon Chipper tower (sucks bloons off the track, grinds them, spits them back; L motorized track drivers, R gravity well + black hole)
- Alchemist tower (arcing potions with lingering pools; L paper/golden bloon conversion, R bloon cloning)
- Banana Tree tower (hover-collect income paced across the round; L bank + bank network, R bigger farms)
- Vampire Monkey tower (drain locks that mark bloons; L life drain + stored lives, R leak insurance)
- Hammer Monkey tower (slow AoE slams at four fixed spots; L twin-face + dual wield with Round Robin, R power hammers with stun/squish + Hammer Smash)
- benchmark harness for runtime performance comparisons
Changed
- engine-wide performance overhaul across targeting, movement, draw and damage hot paths
- copy monkeys spawn real phantom tower clones instead of replaying mirrored attacks
- clone range is buff-driven rather than latched at build time
- drained bloons take double damage in every mode instead of dying instantly in performance mode
- golden and paper bloons render as a single victim-sized layer
- bank network sweeps every bank into one central account
- collectable bananas use the outlined pickup frame
Fixed
- particle crash on the second map
- crash when selling a tower with live thrown monkeys
- chipper sell crash
- overkill re-folding chain-kills
- and more!
No static download is attached to this release yet — the launcher can build it for you.